IF I CAN DREAM

As a Senior Interaction Designer I've spent the last two years developing
If I Can Dream.

The project, created for Simon Fuller's 19 Entertainment (American Idol, So You Think You Can Dance), is an ambitious experiment in fame, audience interactivity, and voyeurism.

IF I CAN DREAM

As a Senior Interaction Designer I've spent the last two years developing
If I Can Dream.

The project, created for Simon Fuller's 19 Entertainment (American Idol, So You Think You Can Dance), is an ambitious experiment in fame, audience interactivity, and voyeurism.